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	<title>action and inspiration &#187; multimedia</title>
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		<title>Biofeedback game &#8211; developments</title>
		<link>http://www.dhyaandesign.com/blog/2010/02/biofeedback-game-developments/</link>
		<comments>http://www.dhyaandesign.com/blog/2010/02/biofeedback-game-developments/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 10:10:53 +0000</pubDate>
		<dc:creator>gopaldass</dc:creator>
				<category><![CDATA[action]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[breath-awareness]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[seal ict]]></category>

		<guid isPermaLink="false">http://www.dhyaandesign.com/blog/?p=95</guid>
		<description><![CDATA[With the paperwork out of the way, I am very happy to announce that Sheffield University are taking on my project to develop a robust and portable version of the breath-awareness biofeedback game. There were a number of responses to the Innovation Voucher application which I put out late last October. However, after a few [...]]]></description>
			<content:encoded><![CDATA[<p>With the paperwork out of the way, I am very happy to announce that Sheffield University are taking on my project to develop a robust and portable version of the breath-awareness biofeedback game. There were a number of responses to the Innovation Voucher application which I put out late last October. However, after a few meetings and emails it was obvious that Sheffield was the best choice. I hope to put out more details about the game&#8217;s development over the coming weeks.</p>
<p>Just a quick note about the game, it was developed and evaluated through 2 pilots studies as part of my research at the University of York. The objective now is to develop it as educational ICT for the SEAL (Social and Emotional Aspects of Learning) initiative, and as a health &#038;  lifestyle product for home use. Given the ubiquity of stress and anxiety in everyday life, I feel that the latter is an important direction for the game&#8217;s development.</p>
<p>The sound design for the biofeedback signal is being undertaken by Radoslaw Rudnicki. Since our first discussion in December, he has already sent me some fantastic sketches. Given the nature of the games, it is essential that the sound-design be absolutely spot on. Check out some of Radek&#8217;s music on his <a href="http://koshimazaki.com/radek/" target="_blank">website</a>. </p>
<p>I am still on the lookout for a graphic/character designer to make the biofeedback games more accessible to the target audience. I have a number of ideas in this context, and am keen to take them further. If you are a graphic designer or know someone who will be interested, please <a href="mailto:contact@dhyaandesign.com">get in touch</a>. </p>
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